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Spacewar – Guide, History, Origin and More

Steve Russell and PDP-1 - Vintage Computer Fair 2006 https://www.flickr.com/photos/44451574@N00/289999638

Spacewar – Guide, History, Origin and More

Key Points about Spacewar:

  • Spacewar is recognized as the first video game with multiple users.
  • The first version of Spacewar took about 200 man-hours to write.
  • Steve Russell, the inventor of Spacewar, commented, “If I hadn’t done it, someone would’ve done something equally exciting, if not better, in the next six months. I just happened to get there first.”
  • The game was created for the interactive DEC PDP-1, which costs about $120,000 in 1962.
  • Peter Samson, another inventor, commented, “It was open source because we didn’t have any choice. You couldn’t copyright software in those days.”
  • Spacewar often appears as a Trojan horse download on Valve’s Steam.
Steve Russell and PDP-1

Steve Russell, the inventor of Spacewar, and the Computer History Museum’s PDP-1 in 2006

©Alex Handy (cropped by Arnold Reinhold), CC BY-SA 2.0, via Wikimedia Commons – Original / License

What Is Spacewar?

Spacewar is a two-player game, with each player taking control of a spaceship and attempting to destroy the other. A massive star in the center of the screen pulls on both ships (called “the needle” and “the wedge”) and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is used too often (there was an increasing probability of the ship exploding with each use).

Russell wrote Spacewar on a PDP-1, an early DEC interactive mini-computer (the first commercial time-sharing computer) that used a cathode-ray tube type display and keyboard input.

Quick Facts

Creator (person)
Steve Russell, Peter Samson, Martin Graetz, Wayne Witaenem, Dan Edwards
Original Price
No Cost
Operating System
NA
Developed By (company)
MIT Researchers, Public Domain

Spacewar was not the first computer game ever written (let’s mention only OXO of Alexander Douglas and Tennis for Two of William Higinbotham), but it has an unquestioned place in the dawn of the computer age and the history of computer games. Spacewar was the first to gain widespread recognition, and it is generally recognized as the first of the “shoot-’em’ up” genre.

Spacewar game was started in 1961 by the young computer programmer from MIT Steve “Slug” Russell (born 1937), who was inspired by the writings of the early science fiction author Edward Elmer Smith. It was released on February 14, 1962.

Steve Russell needed about 200 man-hours to write the first version of Spacewar, and he was assisted by his friends from the fictitious “Hingham Institute”: Martin Graetz and Wayne Wiitanen. Additional features were later developed by Dan Edwards and Peter Samson.

The game spread rapidly to other programmers, who began coding their own variants, including features such as space mines, cloaking devices, and even a first-person perspective version, played with two screens, that simulated each pilot’s view out of the cockpit. It became extremely popular and has been widely ported to other computer systems.

How to Play Spacewar

While the original Spacewar game was available for the interactive PDP-1, it can still be played using a PDP-1 emulator in Java or as an online game. The controls vary, but you can typically play the game using the following controls:

  • “a”, “s”, “d”, “f” keys to control one spaceship
  • “k”, “l”, “;”, “”” keys to control the second spaceship.

Most versions of Spacewar allow the two spaceships to spin in two directions, thrust, and fire. The game itself is simple enough to not require any tutorial or special explanations.

Spacewar has also become popular as a tutorial for learning Python and other coding languages. These tutorial courses walk students through the steps to create a video game by recreating Spacewar or creating an alternate version of the game.

The Difference Between Spacewar vs. OXO

Spacewar may have been one of the earliest video games but it wasn’t the first. The title of the first video game is still debated. OXO is a competitive option, created by A.S. Douglas at the University of Cambridge.

Originally an academic experiment rather than an entertaining pastime, OXO is an electronic Tic-Tac-Toe game that was first created in 1952. While OXO can claim to be older than Spacewar, it wasn’t originally designed for entertainment and wasn’t as popular during its time.

OXO emulated portion

OXO, an electronic Tic-Tac-Toe Computer Game.

©Alexander Douglas, Public domain, via Wikimedia Commons – Original / License

Spacewar Release History

The original programmers went quickly through a few versions of the game before releasing the version known as Spacewar 3.1. This is known as the standard version and was available in low resolution, 512 x 512 pixels, or high resolution, 1024 x 1023 pixels.

Spacewar 2B, 1962

A new version included single-shot torpedoes, exhaust flames from the ships, and modulating brightnesses of the stars. It offered users the option of speeding up the movement of the starfield.

Spacewar 4.1f, 1963

This version offers a distinctive heavy star visual that’s drawn with dashed lines. It makes the heavy star, or sun, easier to distinguish from the ships. The version also features an antipode explosion of two ships if they collide in free fall, while earlier versions had a center explosion. This version was modified from 2005 to 2008 by Peter Samson to create a scorer routine. 

Spacewar 4.1a, 1963

This version offers many of the same features of Spacewar 4.1f but wasn’t further modified from 2005 to 2008. It ran using the traditional binary paper tape image.

Spacewar 4.3, 1963

Monty Preaonas created a version with modified gravity computations and an on-screen score display. It offered a twin star mode, which put stars on two corners and pulled the centrally located ship in either direction.

Spacewar 4.8, 1963

This version also included an on-screen scorer. It appears to be the final version of Spacewar that was created in MIT.

Playing Spacewar in 1962
Dan Edwards (left) and Peter Samson playing Spacewar on the PDP-1 in 1962.

Spacewar: End of Development

Spacewar is public domain, so there have been many alterations since the original MIT team published the final version. These unofficial versions add a number of unique features and updated graphics. Spacewar never truly ended development, though the original team finished releasing updates in 1963. The name also lives on in Steam as a common name for Trojan horse downloads of pirated computer games.

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Frequently Asked Questions

When did Spacewar come out? 

Steve Russell released Spacewar in 1962, having started work on the computer game in 1961.

What was the original price of Spacewar?

Spacewar was intended to highlight features of the DEC PDP-1 and was public domain, meaning it was available without any cost.

What happened to Spacewar?

Spacewar continued to be played and updated throughout the years. Versions are still available through PDP-1 emulators and online versions.

What is Spacewar?

Spacewar is a computer game that was first released in 1962. It was one of the first in the “shoot-’em up” genre.

When was Spacewar invented?

The game was originally started in 1961 by Steve Russell before being released in 1962.

Who invented Spacewar?

Steve Russell, an MIT computer programmer, was the key inventor. He was assisted by Peter Samson, Martin Graetz, Wayne Witaenem, and Dan Edwards.

What did Spacewar do?

Spacewar helped inspire an entire genre of computer games. It also influenced Nolan Bushnell, who started Atari Computers.

Is Spacewar the first video game?

Spacewar is known as being one of the first two-player video games but it wasn’t the first. Tennis for Two and OXO were both developed earlier.

Why is Spacewar an important part of the history of video games?

Spacewar influenced Nolan Bushnell, who would go on to start Atari Computers. It joined a number of other early games to help launch the computer game industry. The name has also been used ironically as a Trojan horse download on Valve’s Steam.

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