Ocarina of Time Speedruns Get Absurd With This Run From Cosmo Wright

Ocarina of Time Speedrun

Ocarina of Time Speedruns Get Absurd With This Run From Cosmo Wright

As a game developer, Nintendo is a household name, and arguably almost synonymous with video games entirely for their most loyal fans. The Legend of Zelda: Ocarina of Time is undoubtedly one of their most-loved creations. Its influence reaches across the globe and generations.

The graphics were revolutionary, the plot elements deliciously complex, and the gameplay extremely fun within such a vibrant world. For a story so concerned with the passing of time, its popularity has remained largely undeterred by this in reality.

Love and passion for the game inevitably led to friendly competition, giving rise to the awe-inspiring Ocarina of Time speedruns. Unsurprising for a relatively old title, the number of glitches and exploits in this game is significant.

This has led to some outlandish strategies being employed to reduce gamers’ runtimes to minuscule amounts, both shocking themselves and their audience. One such incredible run is courtesy of Cosmo Wright, and we’ll be getting into this today. Read on to discover what was so special about this speedrun.

What Makes Speedruns so Great?

How great speedruns are is open to interpretation. But even the most casual of gamers often have respect for the skill and dedication that speedrunners must possess. Being able to complete some of these games is no easy feat itself, let alone at record-breaking speeds.

Utilizing every game mechanic and glitch you can discover are paramount to obtaining a competitive time. Hours upon hours of practice go into these runs. They make for not only an incredible personal achievement for the runners themselves, but adrenaline-fuelled entertainment for online viewers.

In the world of YouTube and Twitch, the speedrunning community is established more than ever before. Gamers come together to reminisce about their favorite titles and challenge themselves in new and exciting ways.

The Legend of Zelda: Ocarina of Time: Cosmo Wright’s Speedrun

With some context out of the way, let’s talk about Cosmo Wright’s incredible any% speedrun. We’ll cover the highlights, what makes it so great, and what could have been done better.

Ocarina of Time Speedrun Highlights 

First, let’s begin with a glance at some of the standout moments from this run.

  • Reaches the final stage still in Link’s child form and without the Master Sword or completing any dungeons.
  • Took 2 years to optimize the speedrun.
  • Used memory hacking software to calculate the exact position to skip the forest section.
  • Uses the Chinese version of the game for shorter lag times and length of text displays.
  • Lures Gohma to the door perfectly.

What’s So Good About This Run?

resident evil 4 speedrun
Routing, meaning the act of developing an optimal sequence of actions


is considered a fundamental process in speedrunning.


All in all, this is an amazing example of a run from the previous world champion, Cosmo Wright. While it’s an outstanding show of gameplay expertise, even more ingenuity and patience went into perfecting it. 2 years of practice went into this spectacular run. Cosmo helped to discover many tricks for finishing the game in less time. 

The Technical Precision

For this run, they even used memory hacking software to initially skip the Deku Tree dungeon, calculating Link’s facing direction and position to find the coordinates where to side hop. Cosmo collects a very specific amount of Rupees during the run.

This is just enough needed to buy the Deku Shield and a sufficient number of Deku Sticks. While the Chinese version doesn’t add much difficulty, since reading text is largely unnecessary, figuring out which version has the optimal runtimes is another interestingly elaborate trick up their sleeve.

Perfect Exploitation of the Gohma Glitch

While all the skips and warps utilized are impressive in their own right, the Gohma door trick exploited is particularly noteworthy for its extreme difficulty. The execution must be flawless and frame-perfect. Just before this, the manipulation of the giant spiderwebs is a great touch, as getting the maneuvers right in mid-air is tricky.

It’s also fairly amusing to see the second spiderweb not even being loaded by the console, as well as watching Link effortlessly fall through this hole. Cosmo does an excellent job of pulling all these glitches off, as well as all the sections that follow after.

Flawless Navigation of the Final Castle Area

The final sequence is tense because the void warp is incredibly hard to get right, especially toward the end of a high-pressure run. Not only must the rock be hit at the exactly correct time, the angles after must be perfect or the void warp won’t initiate.

The stress doesn’t end there, however, as the final hallway offers its own challenge. If the player even grazes one of the flaming boulders in this room, the entire game will crash and the run will be over minutes before the end.

Mistakes Were Almost Negligible

In summary, there isn’t too much to complain about with this run. Virtually every sequence is completed with near perfection. If we have to pick one thing, there was a slightly premature pause during the execution of the Mido skip glitch. This led to Cosmo having to re-pause the game a couple of times, adding a few seconds to the runtime.

Although the world record has since been beaten many times, mostly due to the discovery of an even more insane game-ending glitch, Cosmo put a seriously admirable amount of time into perfecting this run and held the record for a long time after.

Tricks That Were Used

Many tricks and glitches were used in this speedrun, the most obvious being the skip to the final dungeon. However, all are intriguing on their own and very complex to execute properly. A list of these glitches follows:

  1. Mido skip – uses inputs such as pausing and re-pausing while side hopping to skip past Mido without obtaining the Deku Sword first.
  2. Wrong warp – skips to the final dungeon after defeating the first boss through some difficult maneuvers, avoiding the official warp.
  3. Void warp – By rolling into a rock at a specific frame and angle during the final escape scene, the player can fall through the floor and skip to the final room.
  4. Infinite sword glitch (ISG) – A crouch stab is interrupted on a specific frame by talking, lifting something, or reading something. This activates a permanent hitbox for continuous, fast damage.
  5. Ocarina Items – By releasing some bottled bugs, performing a backflip then pressing the bottle button, any item can be played like the ocarina. This is used to avoid being teleported before using the wrong warp glitch.

The History of Ocarina of Time Speedruns

The history of Ocarina of Time speedruns is an intriguing one. As a game heavily based on concepts of time, both time passing and time travel, there’s an unavoidable sense of irony around the development of speedruns for the game.

Years of hard work went into optimizing each speedrun method, only to be replaced by a superior method upon the discovery of another odd glitch. This often felt to the gamers like taking another step backward to take a giant leap forward once again.

Humble Beginnings

At the start of Ocarina of Time speedruns, gamers were only aiming to complete the game in less than 5 hours. Virtually no glitches were known about. Players didn’t even know how to skip the infamously monotonous and time-consuming monologues given by the wise owl Kaepora Gaebora. As time went on, more bugs within the game’s code were found.

Revving Up the Runs

In 2007, the bottle glitch was uncovered, which allowed Link to manipulate the inventory to obtain the final spirit and shadow medallions earlier than expected. In 2008, a glitch to skip through the door of time was unearthed, which meant the game could be completed without entering any of the dungeons that adult Link is supposed to, bypassing the need for a medallion collection. 

This was enough of a revelation, but in 2012, the wrong warp glitch made its debut. This allowed players to skip to various points in the game, but most importantly, the final area.

Due to the final area being stored in memory adjacent to the Deku Tree’s basement, gamers can perform a complicated maneuver to skip through essentially the entire game. Speedruns boomed in this period, with shorter times than ever imagined previously.

Current Status

Fast forward to the present day, and we’re seeing awe-inspiring runs that are ridiculously brief. Think somewhere between 3 and 4 minutes. Adding to the insanity, these involve not only avoiding almost all of the dungeons but even the final boss fight.

One second, Link is jumping and skipping maniacally in the forest. The next, he’s having his final conversation with Zelda somewhere in the sky.

The absurdity of Ocarina of Time speedruns is almost as iconic and timeless as the beloved title itself. If you’re interested to see how the competition shapes up today, you can view the current world record by Murph_E here.

Some Extra Info About Cosmo Wright

This player is one of the most prolific in the Zelda speedrunning scene. This isn’t only for breaking records but for helping to uncover glitches and optimize specs to a great extent rarely seen. Their speedrun journey began in 2006, and their first Ocarina of Time world record was accomplished in 2014.

This record was held until 2015. The run in question here currently places 18th in the leaderboards. But considering there are newer game-breaking glitches to play with, this is still an amazing achievement. Previously held records include those for The Legend of Zelda: Wind Waker, Paper Mario, and Castlevania 64.

Wrapping Up

Ocarina of Time is considered one of the best video games ever created, let alone one of the best in the series. Thought of as a rare gem to retro gamers and new players alike, the title offers countless hours of fun to both casual gamers and competitive speedrunners.

The abundance of glitches is part of the unique beauty of such a classic title. The eager adoption of new glitches, flying in the face of years of practice, is a testament to the persistence and devotion of the speedrunners involved. It’ll be an exciting development if these already insane times can be reduced even further.

Frequently Asked Questions

What is a speedrun?

A speedrun is a challenge where a gamer utilizes the game’s mechanics, their knowledge of the game, and, often, glitches to complete the game in the quickest time they possibly can.

Naturally, this leads to competition among gamers for the best times, but this is usually done in good spirits. The speedrunning community is thriving online, with players sharing tips and tricks and encouraging each other to reach new heights.

How difficult are speedruns?

In general, speedruns are some of the most challenging ways to play your favorite titles. Expect to dedicate much of your free time to this pursuit, as an in-depth understanding of the game’s design, controls, mechanics and flaws is crucial for success. A shorter and older title is usually an easier run, so if you want to try your hand at a speedrun, a retro console is probably your best bet.

Who holds the world record for Ocarina of Time?

As it stands, Murph_E holds the current record for an any% run, coming in at 3 minutes and 51 seconds. For 100% runs, the current record is by Glitchymon, standing at 3 hours, 45 minutes, and 51 seconds.

How long does the average Ocarina of Time speedrun take?

An average speedrun for this game used to take anywhere between around 20 minutes to 2 hours, depending on the restrictions being followed. With the discovery of a new glitch, however, players can bypass all the dungeons and final boss fight completely, leading to times that are under 4 minutes.

How long does it take to complete Ocarina of Time on average?

The average run-through of Ocarina of Time takes roughly 25 to 40 hours to complete, as it’s quite a lengthy game under normal conditions.

What are the main tricks used in an Ocarina of Time speedrun?

The main tricks used are the wrong warp glitch, void warp glitch, ocarina items glitch, and the Mido skip glitch. These are essential for skipping large sections of the game.

What's the hardest thing about completing an Ocarina of Time speedrun?

The flawless execution of the glitches is easily the most difficult thing to achieve in an Ocarina of Time speedrun. This involves dealing with randomized aspects in the game, as well as completing precise movements and actions within an extremely precise timeframe for the glitches to work properly.

What is an any% run?

This is a run allowing for any amount of completion of optional extras, such as map exploration, item collection, and upgrading equipment. It also allows for exploiting glitches and bugs to drastically cut down on playtime.

What is a 100% run?

This means that all of the game must be completed, including any optional extras. This leads to a much longer run than an any% run, but is very difficult in its own right due to the extended yet still intense gameplay required.

What other kinds of speedruns are there?

Other common types include low% (where the minimum amount of completion must be done), deathless (dying is not permitted), glitchless (using glitches is forbidden), and blindfolded (where the player must be blindfolded during the entirety of the run).

Low% and blindfolded runs tend to be among the most difficult, as optional upgrades tend to make gameplay easier, and quite obviously being blindfolded leads to an extremely challenging experience.

How many versions of Ocarina of Time are there?

To this date, Ocarina of Time has been re-released for the Nintendo, GameCube, Nintendo 3DS, Nintendo Wii, and Nintendo Switch, as well as the Chinese-only console, the iQue.

Where can I go for more information about speedruns?

As well as the speedrun.com website and the Zelda-specific zeldaspeedruns.com, many tips and much encouragement from gamers can be found on Discord, Twitch, and YouTube.

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