Leonardo Torres y Quevedo (the big man in the right part of the picture)
Leonardo Torres's chess-machine
Leonardo Torres was not the first man, who dreamed to create a chess-playing machine. Several attempts were made for such machine before, but all of them were based on fraudulent concept. The fraudulent chess-playing machine of Baron Wolfgang von Kempelen, called The Turk, presented in 1769, had a remarkable success record in its travels around the world, but actually has a cabinet of 4x2x3 feet, which hid a small person, who mechanically controlled the hand movements of the turban wearing mannequin. Later chess automatons were The Ajeeb ( from 1868) of Charles A. Hopper and The Mephisto (1878) of Charles Gumpel, both based on the same fraudulent concept as The Turk.
By the beginning of 1910 Torres commenced his work to made a chess-playing automaton, to prove his theory that machines could do many things popularly classed as thought. The machine, dubbed El Ajedrecista (Spanish for Chessplayer), was designed for the end game of King and Rook against King. This chess player was fully automatic, using electromagnets under the board, thus using electrical sensing of the pieces on the board and what was in effect a mechanical arm to move its own pieces. The machine (see the upper image for general view, and the lower image for closer view) could, in a totally unassisted and automated fashion, deliver mate with King and Rook against King. This was possible regardless of the initial position of the pieces on the board. For the sake of simplicity, the algorithm used to calculate the positions didn't always deliver mate in the minimum amount of moves possible, but it did mate the opponent flawlessly every time.
The first chess-automaton of Torres (closer view)
El Ajedrecista made its public debut during the Paris World Fair of 1914, creating great excitement at the time.
The second chess-automaton of Torres
In 1920 Torres and his son Gonzalo created and demonstrated a second chess automaton, which is similar to the first, but used magnets underneath the board, not a mechanical arm, to move the pieces. Like a number of his other inventions, both machines are still in working order and can be found in the Torres Quevedo Museum of the Technical University of Madrid.
Gonzalo Torres demonstrates the chess-automaton to Norbert Wiener in 1951
A description of the machine was created by Professor Aranguren, from the Complutense University of Madrid:
Roughly speaking, the movement of white pieces depends on the movement of the black king. Each of the 64 squares of the chess board (8 rows x 8 columns) are formed by three metallic pieces separated each other by an insulating material; the central piece is circular and is connected to the positive terminal whereas the side pieces are triangular and are respectively connected to two conductors, one horizontal and one vertical.
The black king has a silver mesh-base that connects the central piece of the square to the triangular ones, thus closing two electrical circuits that move two respective sliding bars, one horizontal and one vertical, until they reach two positions that determine the black king position on the chess board. Similarly, positions of the white king and rook are defined by four sliding bars, two for each of the pieces. When the black king moves into a position, the corresponding sliding bars move and close, by means of suitable contacts, the electrical circuits which act in turn on the white pieces making them move according to the game strategy. The white pieces have a steel ball in their base and are driven by electromagnets, which are placed under the table and suitably activated for each black king position.
When a check situation occurs, a phonographic disc pronounces the sentence "check to the king". When checkmate occurs, the disc pronounces the corresponding sentence and a warning light indicating mate is turned on. In these cases, an electromagnet removes the tension from the board, thus ending the game. The automaton won. Although the chess automaton function was limited to particular chess endgames, Torres Quevedo proved that further advances in computer technology were possible at a time when the information about "artificial intelligence" was very limited. At the time of this invention Torres Quevedo was President of the Academy of Sciences of Madrid, Spain.
Another explanation and a drawing of El Ajedrecista can be found in the article Les automates: Le jouer d'´echecs automatique de M. Torres y Quevedo by Henri Vigneron from 1914:
If the opponent plays an illegal move, a light comes on and the robot refuses to make a move. Once three such illegal moves have been made, the robot ceases to play altogether. If, on the contrary, the robot will carry out one of six operations, depending upon the position of the (just moved) black king. In order to archive this, Mr Torres use two zones on the chessboard: the one on the left consisting of the a-, b-, c-files, and the corresponding one on the right consisting of the h-, g-, and f-files. We then have six operations as shown in the figure:
|The (defending) black King|
|is in the same zone as the (white) rook||is not in the same zone as the rook and the vertical distance between the black king and the rook is|
|more than a square||one square, with the vertical distance between the two kings being|
|more than two squares||two squares, with the number of square representing their horizontal distance apart being|
|The rook moves away horizontally||The rook moves down one square||The king moves down one square||The rook moves one square horizontally||The white king moves one square towards the black king||The rook moves down one square|
A principle assembly of El Ajedrecista